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Cake day: March 1st, 2024

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  • I get your overall point, but I do think that the issue isn’t laziness, the issue is the use of AI. I think it’s a problem when AI is used whether the result looks good or not, because of the nature of how those AI models are trained, the environmental impact of their data centers, among other issues. For example, the current ram shortage is a direct result of these data centers. Overall, we’re also talking about people’s jobs. And as much as I’m offer degrowth and reducing the amount of work that people do, I also think it’s important that artists who are typically always underpaid anyways, are able to keep their paying jobs. I’ve seen so many programming positions reduced to minimum wage AI prompt writer positions, and that same shit is happening to real artists that have rent to pay and kids to raise… We already have tools to make these jobs more efficient, but the last thing video games really need is more cost cutting measures.


  • Dark Souls 2 gives you a very large amount of human effigies that can restore your max HP, and in a very early game area there is a ring you can wear that limits how low your max HP can go. It’s in a chest in a very early game area that you will walk by and see guaranteed in order to progress. What I think is more interesting is how you think it’s the norm and expected that you should be able to play through an action game and rarely die. It’s okay to enjoy power fantasy games, where dying means you fail - and you just get to retry the part you failed. But that doesn’t mean that enjoying the process of learning an enemy patterns and overcoming adversity is insane. Those games are not power fantasy action games, you are supposed to feel weak. Because when you feel weak and then you kill that damn boss anyways, it’s one of the best feelings ever in gaming. On top of that, a lot of the consumables that you’re talking about you can buy infinite of. Like I said, the games aren’t that hard, enemy patterns are usually pretty simple with only a few attacks, and as you move through areas you learn what gimmicks the enemies are going to abuse and can just adapt to them. Most enemies can be easily parried, or you can kill problem enemies with poison arrows or magic from a distance. Often I think that the people who are convinced that souls games are brutal and not fun are people who try to play them like they are some kind of action hero instead of taking advantage of the tools the games give you to use, especially the summons.





  • I’ve had a lot of success using Ventoy for my USB drive writing needs. Every steam game has it’s own folder for it’s virtual windows directory. You want to look in /home/your_name/.steam/steamapps/compatdata The folders are all strings of numbers, each being the ID of the respective steam game. You can find the ID for any steam game just by going in it’s store page and looking at the URL. You don’t usually need to mess with this though, just browse the game files in your /steam/common folder.








  • People’s value doesn’t lie in their ability to perform labor. Being “useful” isn’t important. What should be done, is that everyone should have their needs met so they can do with their lives what they want. There’s a lot of theoretical ways to try and do that, but none of them are of interest in a capitalist society.